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Plastic and metal plaguebearers by Games Workshop, including sand, rocks, and Secret Weapon Realistic Water. |
The autumn summer plaguebearers are here! I had zero energy to work on much of anything hobby-related last month — between the new job; wrapping up some large, document-related things I was doing for a friend; and the general vagaries of life, I just sat on these guys for a few weeks. (I did do some work on the knight, of course, which I'll post soon; I've also been rebasing Seraphon lizardmen for Age of Hammer: Warsigmar — and I have the gruesome, hobby-knife-inflicted wounds to prove it. Cut away? I ain't no sissy.)
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Initial base color on the plaguebearers. I was shocked to discover that this would be too bright. |
After my typical priming routine — Golden High Flow acrylics, starting with Carbon Black, then Neutral Gray, then Titanium White — I hit these with Naphthol Red Light, which is a (n obviously) bright red. I honestly thought that the repeated layers of purple and brown inks would tone these down, but physics is often stacked against our best intentions.
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Metal and plastic plaguebearers by GW. |
This photo jumps ahead quite a bit — you can see the orange highlights, the stark reds on the eye and gross bits — but you can see how I used purples to tone down shaded and recessed sections, as well as the arms and legs. I'm actually happy this didn't work out as I planned; I like the seasonal switch-up quite a bit.
In any case, here's another shot of the final:
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Plastic and metal plaguebearers. |
Up next: The four models in the command section. It's an icon bearer, a musician (metal with bells, of course, flutes are for people who breathe), and a pair of plagueridden. They'll be spring-themed, as all of the most powerful plaguebearers will be — so we're looking at green, green, green.
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