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Tuesday, May 8, 2018

Chaos Decimator, Part 4

"Unleeeeeash meeeee": Primaris Redemptor Dreadnought (GW) with Plaguebearer head and arm (GW),
Skeleton leg (GW), Putrid Blightking torso (GW), Cage Rager skeletons (Privateer Press), miscellaneous plate
from Nurgle Dreadnought (Forge World), and various Tyranid spikes/fangs (GW).
There's one last thing I want to do to this plaguebearer — I want to add a breathing mask to its mouth. I'm a little torn on how I'm going to do that; I'd like it to be clear plastic, which poses a half-a-dozen hurdles, but I'd settle for a green stuff mask. We'll see.

But there's more!



Bits as above; green stuff has been added to represent tattered cloth draped over this skeleton.
The skull at the bottom has since been further elaborated upon. ... It's terrible here. Please disregard.
I'm down to the point where I'm just adding detail for the sake of detail. I know I criticized the original Chaos Decimator for its busyness, but it was an aimless busyness; I feel like I'm adding interesting, Nurgle-themed nuttiness to my version. (I'm fully aware I'm getting into the weird place that's also inhabited by the original Forge World Nurgle dreadnought, in which the detail was just so overwhelming that it's incredibly difficult to paint the final product. Ask me if I care.)


Bits as above, with the following: Unknown Eldar bits (GW), Helbrute claws and arm (GW), and
mystery Trollblood heavy (Privateer Press). The Trollblood bit — it's the lighter-gray part — will
become a Nurgling snail thing.
I'm running down toward the finish line on this. The next big addition is the finalized gak-tank, as seen in the last update, that will hang oh-so-nonchalantly off the decimator's left shoulder. It will be held in place by a green-stuff tentacle (hiding a pin, natch), and a bell-covered chain. But that's for the next update.

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