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Games Workshop plague marine from the Dark Imperium boxed set
and a plasma gun upgrade of unknown source. |
I didn't start working on my Death Guard when I started this blog — I'd already completed a handful of units. The first to get paint, of course, were a pair of heavy-weapons-toting plague marines. There's nothing really more Death Guard than a bunch of plague marines with big guns, so that's where I went first.
It helped that Dark Imperium loose models were relatively cheap on the secondhand market and that the Easy-to-Build Death Guard Plague Marine kit wasn't a painful buy — I snagged a bunch of marines, a few foetid bloat-drones and too many poxwalkers for way less than retail.
I ended up painting 14 plagues — 4 with bolters to fill out the mook requirements for two minimum squads, 2 champions with plasma, 4 plasma grunts and 4 blight launchers. Because non-champions must choose between plasma and blight, this setup will let me field two minimum squads with maximum firepower (3 plasma or 1 plasma and 2 blights). While plagues are almost hilariously resilient, their high price tag limits how useful they are on the table, even when they're counting as troops in a dedicated Death Guard list; they just don't bring a lot of firepower per point. They're all anvil, not striking hammer. Don't get me wrong, there's a place for that — it's just limited enough that I don't think I'll ever need to field more than 10 in anything but a joyously fluffy list.
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Games Workshop's plague marines from Dark Imperium combined with
bits from its Putrid Blightkings kit and, at left, a mystery plasma weapon. |
The biggest challenge in preparing these models was a simple one: Since these are all plagues from the Dark Imperium and Easy to Build Death Guard Plague Marine kits, they're all snap-together, single-pose models. That's great for quick assembly, but it's bad for battlefield immersion — there's a grand total of 10 of these sculpts, and they're so detailed that duplicates stand out. (That's compounded by the fact that those 10 unique sculpts feature painfully awkward weapon loadouts — too few blight launchers, too many power fists, etc. If you go stock, you'll end up fielding the same model four times if you use blight launchers — that's 40% of your force as identical models!) I ended up making a few small alterations to break up the repetition:
- I liberally used head swaps. Even with the monopose, easy-to-build figures, this tried-and-true approach was easy — GW clearly designed these guys to be cut up and repurposed. Head swaps are also nice because they're high-impact changes; a new head will have a drastic effect on a model's silhouette, as seen in the photo above. There aren't many other changes to those figures, but they read totally different than their stock counterparts.
- I snipped apart one of the plasma-bearing champions that comes in the Easy to Build kit to spread out the plasma weaponry — again, an easy conversion.
- Finally, I ripped out the square posts that held arms at specific angles and completely reposed the shoulder joints on a handful of the models. It's a simple touch, but one that can effectively hide the similarities between two models when combined with a head swap or some other trickery.
For the most part, I didn't use green stuff or any other putty to sculpt or hide details — I wanted these conversions to be simple so that I could get to painting (and fielding) these dudes as soon as possible. The only major exception was the addition of a crab claw to one of the champion models. I'd cut off his power fist, since these guys will only see melee on a bad day.
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A plague marine champion from GW's Easy to Build Death Guard Plague Marine kit.
Its claw hand has been sculpted from green stuff, sand and wire. |
When settling on a paint scheme for these guys, my guiding principles were basic:
- It had to be simple and easily repeatable. Anything that would require careful blends was a no-go across 14 models.
- It had to look Death Guard without slavishly copying the legion's core color scheme.
- It needed to contain its own splashes of color — these guys are "only" troops, but they're iconic. I wanted them to pop on their own merits, rather than in relation to the army as a whole.
Early on, I knew I wanted ivory and green as my core colors. I also knew I'd be using red as a spot color; since green and red are complementary, I wanted to avoid similar complements in my primary paint scheme. My ivory naturally has some subtle orange/red (it's Golden High Flow Acrylic Titan Buff, spotted with GW's Druchii Violet shade and Privateer Press's Yellow ink, then hit with a few washes of GW's Agrax Earthshade. Earthshade is the primary pigment in the final effect, and it's a neutral-warm brown); that combination pushed me toward orange as a tertiary color. Each of these guys has their right shoulder pad layered with GW's Fuegan Orange several times to build up a muted brown-orange; I carried this orange theme through by hitting the trim with GW's Warplock Bronze layered with Agrax Earthshade. I applied the complementary red — and its resultant pop — to the various tentacles, sores, tongues and other gribbly bits. To provide some depth to the red, I used some layering: an undercoat of FW Flesh Tint, shaded with Secret Weapon Blue Wash, FW Purple Lake, and whatever bold red I have lying around (often Privateer Press' Khador Red Base or GW's Evil Sunz Scarlet); I then glazed it all with whatever medium red I have at hand (often GW's Khorne Red or PP's Skorne Red). Finally, I wanted a ghostly, swamp-light theme in the army, so I picked out censers, orbs and active plasma coils with sickly oranges and yellows — Wicked's Golden Yellow and PP's Sulfuric Yellow and Yellow Ink.
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Dark Imperium plague marine, left, and Easy to Build Death Guard Plague Marine, right.
The Dark Imperium plague is stock, while the EtB plague has had two weapon swaps —
its left arm is an EtB champion's arm, and its right arm is the same EtB champion's plasma gun.
There's also some green stuff filler work. |
The yellows were the original kernel of an idea for the army — I initially imagined a cadre of implacable marines marching forward in the face of withering enemy fire, their dim lights floating in a sea of darkness like will-o-wisps. (The name of my vectorium — Lux Larvalis — is manchild Latin for "ghostly light.")
While most of the models came out as "decent for tabletop," a few of them do a little better than that. My favorite plague marine — in fact, one of my top 3 favorite models in the army — is one of the plague marines.
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A Dark Imperium plague marine equipped with a blight launcher from the Easy to Build Death Guard Plague Marine kit. |
It's simple, but it's got a great sense of forward motion. (Most of this model is stock, by the way. The only conversion is a simple weapon swap of its left hand for a blight launcher.) Its steely gaze, its cool preparation of a blight grenade and the purposeful stride combine to elicit a real sense of menace. An excellent figure all around.
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