I've gone through a lot of tentative designs for a Chaos decimator. Most of them didn't get to the scribbling-on-a-napkin phase; others were originally slated for my hellforged contemptor (which is a whole 'nother can of beans); and a few were earnestly explored and dropped for a variety of (mostly petty) reasons.
Things I knew I wanted:
- Gross Nurgle messes. This one's a bit of a given, I guess.
- Some kind of receptacle for foul, disease-ridden liquids. (Think Mamon or the infamous Very Manly Baneblade.)
- Ridiculous, otherworldly guns that look nothing like an Imperial weapon. (I have many inappropriate feelings about the soulburner petard, which the Imperium doesn't get — the weapon clearly relies on Chaos to function, so I felt it shouldn't look like a regular Space Marine gun.)
- A disgusting daemon head.
So, I had my base — a massive Primaris Redemptor Dreadnought. I had a list of must-haves. Off to the laboratory!
The head, though I listed it last, is actually the most important part of the process. (It got listed last because it's almost an assumed — it was so central to what I wanted that I forgot that "what I want" lives entirely in my head. I only listed it after recalling that very few people can read minds over the Internet.) Everything swung on whether I could make that head come to life. Thankfully, though, I'd seen a friend's redemptor. I knew what it could become, given some bits and a few hours with molding putty.
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A portion of GW's Primaris Redemptor Dreadnought kit. |
That spoke to me. I immediately spun a story out of it — the yawning black of the uncovered sarcophagus, the greedily opened covers. I knew that I wanted a hungry, soulless machine, and this basic blueprint offered me
exactly that.
But in case you don't see it, here's the current state:
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GW's Primaris Redemptor Dreadnought kit with extensive green stuff sculpting
and bits from Privateer Press's Cage Rager, an armor plate from the (discontinued)
Forge World Nurgle dreadnought, several Tyranid spikes, a torso from GW's Putrid Blightkings,
an arm-connector bit from a Chaos helbrute, parts from GW's Plaguebringer kit, and a
portion of an ancient plastic GW skeleton. Whew! The sharp-eyed may have also noticed the
length of chain from the Michael's jewelry aisle. |
That's the first pass. Honestly, my second pass will only smooth some parts out and add some body and heft, rather than be real improvement; I'm no sculptor, so what you see is more-or-less what you're gonna get. Still, I think the two halves of the sarcophagus really do recall greedy jaws, and that was the image I couldn't unsee the moment I'd laid eyes on the opened model.
The first custom part I assembled was the right-hand gun. I settled on using Eldar bits for a couple reasons — First, I wanted a finished product that didn't feel Imperial; second, I had a bunch of random Eldar bits lying around. (Apologies on photo quality; this is a small part of a larger photo. I sharpened up some portions, with, uh, mixed results.)
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Unknown portion of an Eldar kit along with the Primaris Redemptor Dreadnought kit. |
This is a nice conversion, but it's not quite Nurgley enough — it doesn't make me feel oily all over, for one thing, and it doesn't look like it's spent a thousand years in the festering pus-floods of a plagued daemon world. I began dolling it up a touch; I'd estimate it's about 30% done.
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Unknown portion of an Eldar kit along with the Primaris Redemptor Dreadnought kit
and a portion of a monstrous Tyranid bioweapon. |
By the time I'm done, there will be wire drilled into the ammo casing that will connect to the gun proper; that cabling will receive the unsettling fleshy sheathing that shows up so often on Death Guard vehicles and Mortarion.
Next time: Making faces and the case of Larva v. Vat.
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